This page details a 1991 curio; a demo of a The Evil Dead game for the Commodore Amiga. As opposed to a demo in the sense of a short demonstration of a forthcoming full game, this was intended to be a showcase of programming skill pushing the boundaries of the Amiga's hardware, by a group calling themselves Possessed Productions. Book of the Dead. Book of the Dead is a first-person interactive demo created by the Unity Demo Team and rendered in real time which showcases the capabilities of Unity 2018 for powering high-end visuals for game productions.
This is Made by Unity Technologies I just wanted to host this for easy use. I get about 80-100 FPS on a 6700K and GTX 1080 so it requires a serious machine to keep full frame rate. I just took the Asset and made a standard PC build.
Book Of The Dead: Environment
Book Of The Dead Demo Full
The project requires 2018.2b9 or higher. Import into an empty project (3D template) to avoid conflicts with builtin packages.
This package contains an extended version of the environment that is shown in ourBook of the Dead trailer.
Please visit theofficial forum threadfor discussion or questions about the package.
The package includes: - Environment art assets scanned by Quixel, coming either from theMegascanslibrary or produced exclusively for this demo. - Environment art assets produced by the Demo team using photogrammetry. - Environment scene, setup using the HD Render Pipeline. - Player Controller and a Camera fly-through mode to discover the scene in play mode - Area Volumes: Volume based system driving atmospheric scattering, sunlight and wind properties. - Custom atmospheric scattering. - Custom vertex shader for procedurally animated wind, used by all our vegetation. - Project-specific Lit shader customizations. - Project-specific customizations to lighting, shadows and occlusion inputs and calculations. - Occlusion Probes, a baked solution for efficient sky occlusion on foliage. - Grass occlusion system to create additional occlusion for our smaller vegetation assets placed on the terrain. - Sound effects, and a fully functional audio landscape.
The project runs 30 fps in 1080p on PS4 Pro, Xbox One X and Windows/DX11 (mid-range gaming system). It is also supported on macOS(High Sierra)/Metal, Windows/DX12/Vulkan as well as on PS4, Xbox One and Xbox One S.
More information and detailed Book of the Dead making-of articles:unity3d.com/book-of-the-dead.
Some components of the project are governed by licenses other than the Asset Store EULA; see ThirdPartyNotices.txt in package for details about each component.
Status
Released
Platforms
Windows
Rating
Author
Beep2Bleep
Genre
Adventure
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Thanks for the build!
I was wondering if you still have the project files on your computer? Unity decided to deprecate the project a few days ago on the Asset Store... :(
I would definitely interested if you could share them!
Thanks :)
I don't plan any more updates no. This is built from in a specific version of Unity to show off the Assets Unity of the environment created for the Book of the Dead demo.
works beautifully but how do you exit?
I had to use the windows key and close it in the taskbar as esc doesn't quit it
is OK but was wondering if an easier way
I think alt-f4 is the only easy way to quit, sorry I didn't do any custom dev just built it as Unity created it.
Book Of The Dead Game
if I manage to download it, Thank you very much for thos! spent all day trying different Unity versions and it would not build or play due to compilation errors even though I just imported it into empty projects, I have little luck with the demos only one that ever worked was the Viking village. I just want it for pretty screenshots to use as backgrounds in my art.
Chrome seems to hate itch.io many games given me failed downloads and the itch download app lasted 2 minutes before I uninstalled it
Thanks so much for making this accessable, it runs so nice on my mac pro 2010.
I dont even know where to begin. Everything is amazing man
Unity’s Demo Team, creators of “Adam” and “The Blacksmith”, have announced Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions.
Book of the Dead demonstrates what is possible when using Unity 2018’s new Scriptable Render Pipeline, which provides enhanced customizability of Unity’s rendering architecture, putting more control in the hands of the developers.
As the press release reads, the project is built on the new High-Definition Render Pipeline template shipping with Unity 2018. and various powerful customizations enabled by the SRP. Moreover, all of the natural environment assets in the demo are photogrammetry-scanned real-world objects and textures. The majority of them come from Quixel Megascans, a publicly available library of high-quality scanned assets, which is used widely by high-end game production and film VFX professionals alike.
The environments of the game are built in a way that allows the player to move around and explore. The camera is a continuous first-person camera, and when the player is teleported to a different location, the transition feels like a cinematic cut.
Unlike a traditional first-person game camera, however, here the game camera is designed to have a cinematic handheld feel, with inertia and weight. The height, speed, and shakiness reflect the emotional state of the protagonist and change as the player progresses through the story controlling the character.
Enjoy the first official screenshots for Book of the Dead, as well as its debut trailer. Book of the Dead targets a 2018 release and the following trailer is representative of the actual gameplay experience!
Book of the Dead - Unity Interactive Demo - Teaser
Watch this video on YouTube
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email